The idea was to promote co-operative play to reach new areas, with Sonic’s speed and Tails’ ability to fly having different advantages. One of the concepts delivered to Sega of Japan was called “Sonic Crackers”, and saw Sonic and Tails in the usual single-screen platformer model, albeit attached together with two rings and a piece of elastic. In a scramble to deliver some form of next generation Sonic title, many ideas were delivered to both Sega of America and Sega of Japan. High on the Mega Drive’s popularity SEGA had committed themselves to two next gen consoles, the 32X (With the unreleased Sega Neptune being a stand-alone version) and the Sega Saturn. That being said, the game’s roots begin in the mish-mash of ideas SEGA was trying to sift through during the mid 90s. Haven’t got a Sega 32X? You can’t play this title. It was only released on the 32X add-on for the Mega Drive/Genesis, and unlike it’s disc based cousin (Sonic CD) has never found it’s way onto official re-releases or compilations. While it didn't achieve the same level of popularity as the mainline Sonic games, it still has a dedicated following today.Knuckles Chaotix is one of the rarest Sonic games on home consoles. Overall, Knuckles' Chaotix was a unique entry in the Sonic the Hedgehog series. The game also had a number of boss battles, including one against Dr. One level had the player controlling two characters at once, while another had the player controlling a character who could float in the air. The game had a number of levels to play through, each with its own unique environment and challenges. The game was met with mixed reviews, with some praising the tether system and others finding it confusing and difficult to use. The player could choose to control one of the characters or both of them at the same time. The game was unique in that it used a tether system to connect two characters together. Knuckles' Chaotix was a 2D platformer starring Sonic the Hedgehog's sidekick, Knuckles the Echidna. One of the new titles was Knuckles' Chaotix, released in 1995. The 32X had its own library of games, which were both ports of Genesis games and new titles. Released in 1994, it was designed to extend the life of the Genesis and compete with the Super Nintendo's Super FX chip. The 32X was an add-on for the Sega Genesis video game console.
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